Create groups for the collaborator users you want to add to your game—collaborators must belong to at least one group.
Define sets of read/write permissions for each group to control just which areas of the platform you grant access to your game collaborators.
Refine your group access permissions further for screens and snippets for tight control over just what collaborator users can see and work with in the Manage section.
Configure User Groups
Add a user group and quickly configure read/write permissions to exert fine-grained control over access across the platform for any game collaborators you assign to that group.
From Game Overview, quickly add collaborators to your game and assign to groups—collaborators automatically receive an invite to your game and inherit the read/write permissions you’ve configured for their groups.
Quickly switch ownership of your game to a collaborator—the new game owner acquires full ownership of the game regardless of the permissions they had through the user group they’d been assigned to as a collaborator.
"There is no way we would have been able to meet our launch date trying to roll our own servers and build this functionality ourselves, so we are very grateful to have a partner in developing World War Toons as professional and supportive as Gamesparks"
Studio Roqovan, World War Toons - Debut VR and PS4 Console title.
"GameSparks saved us a lot of time and provided us with great service and support. We love GameSparks and are sticking with it going forward."
Hutch Games, MMX Racing - As featured on iTunes worldwide.
"We see GameSparks as an extension to our own internal backend. It offers us rich social features that have been well developed and scale to our needs."
Technical Director (Worldwide)
" No GameSparks. No Game! We succeeded in shipping WinterForts, to massive volumes of players online, all thanks to GameSparks’ invaluable product and support."
Norsfell, Winterforts - As featured in over 90 countries
"After evaluating every potential backend service provider, we decided to go ahead with GameSparks. They support more Unity3D platforms than any other provider and their database manager, events system and test harness are extremely powerful and flexible to work with, on top of all the other great features they offer in their easy-to-integrate API."
"I’ve looked into Google App Engine, Parse, PlayFab, and now GameSparks. I’ve got to say that GameSparks is easily the best of the bunch for games. Plus, features like the Test Harness and SnapShots are a big selling point for me.”
Founder, Lead Designer
“After researching different highly-scalable backend solutions, GameSparks was the clear winner. The platform offers everything we were looking for including an excellent suite of tools for development and testing. Flexibility, rapid iteration and stability are key to us and the team at GameSparks really understands this. Highly recommended.”
Fat Rascal Games
“From enabling a “preview” area of your services so you can test new features, to the number of service integrations they have out of the box, to their brilliant Cloud Code feature, the GameSparks platform is incredibly comprehensive for what you want in a game backend.”