The GameSparks Real-Time SDK is lightweight and dynamic and is designed to manage packets to support multiplayer network contexts by sending game data as efficiently as possible.
Combine our low latency socket server with globally distributed host server locations to support high throughput, low transmission sizes and reduce latency issues.
Keep complete control over what is sent and received with our versatile real-time SDK, which gives you tight control over what you send and how you wish to send it.
Build multiplayer game instances for any room-based multiplayer game. Group players based on your own rules to play against each other in a fast and flawless way.
Systematically check players into a lobby and search for available Matches with eligible players to create an uninterrupted gaming experience.
Implement peer-to-peer chat systems to facilitate collaborative play and allow players to forge social relationships.
Select the appropriate region from any of our globally distributed cloud-hosted clusters to guarantee low latency and increase your game's speed and performance for real-time play.
A dedicated host server for handling communications between players in the selected game region supports higher player numbers than traditional PvP models.
Use the GameSparks Real-Time API to deal with all network communication between players in the same game session on your behalf.
Define your own rules for real-time Matches and let GameSparks do the heavy lifting to automatically assign and initiate a match between players, all based on your pre-defined matching criteria.
Configure player lists to not remain fixed after a match is made, allowing eligible players to be added or removed from a match throughout a running session.
Maintain control by using custom mechanisms that are based upon your own rules to complete the joining and initiating of pending real-time matches.