Set up local contests for a few tightly-matched players through to globe-spanning tournaments involving large numbers of concurrent players across multiple skill levels.
Collaborative Game Play
Support head-to-head or group matches to encourage social play and deepen your game’s player engagement.
Enable your players to promote and join matches with their real-world friends to give a very personalized and absorbing game-play experience.
Use custom threshold criteria such as geographical distance and skill level to create matches based on bespoke player attributes.
Keep in Control
You determine the rules—define match participants based on your own methods or set GameSparks to initiate matches automatically with fine-tuned efficiency.
Adaptable and Reliable
Match instances can continue to be modified with drop-in/drop-out capability, keeping your lobbies populated, matches viable, and preventing interruptions of player experience.
Enable collaborative play by allowing known friends to play in the same matches and to browse through match instances and lobbies.
Award prizes to winners by wagering any of the in-game currencies or virtual goods, motivating players with higher stakes to play for.
Internal ranking and sorting algorithms rapidly process tournament results into Leaderboards with 10m+ entries, calculating new ranks within milliseconds, motivating players and retaining their interest.
Implement match messaging to inform players of pending matches and provoke players to re-engage in competitive game-play.
Create Player Lobbies
Create an immersive and uninterrupted experience by using GameSparks to check players into a lobby to search for and initialize available matches.
Display Complex Comparisons
Use custom Running Totals for processing events for scoring and ranking and to produce complex scoring formats, such as most improved player in the past week or combined halfway and final scores.
"There is no way we would have been able to meet our launch date trying to roll our own servers and build this functionality ourselves, so we are very grateful to have a partner in developing World War Toons as professional and supportive as Gamesparks"
Studio Roqovan, World War Toons - Debut VR and PS4 Console title.
"GameSparks saved us a lot of time and provided us with great service and support. We love GameSparks and are sticking with it going forward."
Hutch Games, MMX Racing - As featured on iTunes worldwide.
"We see GameSparks as an extension to our own internal backend. It offers us rich social features that have been well developed and scale to our needs."
Technical Director (Worldwide)
" No GameSparks. No Game! We succeeded in shipping WinterForts, to massive volumes of players online, all thanks to GameSparks’ invaluable product and support."
Norsfell, Winterforts - As featured in over 90 countries
"After evaluating every potential backend service provider, we decided to go ahead with GameSparks. They support more Unity3D platforms than any other provider and their database manager, events system and test harness are extremely powerful and flexible to work with, on top of all the other great features they offer in their easy-to-integrate API."
"I’ve looked into Google App Engine, Parse, PlayFab, and now GameSparks. I’ve got to say that GameSparks is easily the best of the bunch for games. Plus, features like the Test Harness and SnapShots are a big selling point for me.”
Founder, Lead Designer
“After researching different highly-scalable backend solutions, GameSparks was the clear winner. The platform offers everything we were looking for including an excellent suite of tools for development and testing. Flexibility, rapid iteration and stability are key to us and the team at GameSparks really understands this. Highly recommended.”
Fat Rascal Games
“From enabling a “preview” area of your services so you can test new features, to the number of service integrations they have out of the box, to their brilliant Cloud Code feature, the GameSparks platform is incredibly comprehensive for what you want in a game backend.”