Currencies & Virtual Goods

  • Reward Engagement

    Offer incentives and reward players by gifting different currencies or virtual goods for continued progression and engagement with your game.

  • 3rd-Party Store Integration

    Link virtual goods with third-party store product IDs for cross-platform player IAPs–when goods are purchased store receipts are reconciled with product items.

  • Personalize Player Experience

    Segment players by custom attributes such as region or country to offer a tailor-made game session with custom virtual goods values, awarded currencies, and much more.

Key features

Currencies

Manage multiple in-game currencies (including XP). Use currencies to reward players for achievements within the game, create trading systems, and to cost virtual goods.

Signup Bonuses

Define sign-up bonuses for currencies to grant to players when they register with your game and enable them for immediate IAPs.

Offer In-Game Benefits

Use virtual goods and currencies to enable players to customize their game environment as well as sharpen their competitive edge towards rivals.

Reward Progression

Build highly configurable achievements systems to reward players for accomplishing tasks throughout the game.

Cross-Platform Pricing

Manage inventory lists across all stores, making product and pricing changes in real-time without pushing updates to player devices, all from one manageable user interface.

Monetize Players

GameSparks In App Purchase management is completely cross-platform and integrates with the Android, Apple, PSN and XBOX stores out of the box.

Test and Configure

Maintain peace of mind and check any changes to your game’s goods and economy system using the GameSparks Test Harness and debugger to mimic a player's live device.

Track, Analyse, and Hypothesize

Build custom analytics dashboards to track player behavior, identify patterns in player spending habits, and iterate meta-game changes in real-time to optimize monetization rates.

Experimentation

Run experiments for A/B testing using variant goods pricing on randomly selected player groups. Analyse the results of adjusted costs on IAP behavior to make well-informed decisions for tweaking game monetization settings to improve player engagement.

Who uses GameSparks?

Showcase