Challenges & Turn-Based Multiplayer

  • Infinite Scope

    Configure custom Challenges to control the duration and scope of multiplayer sessions — from 60 second PvP battles to week-long global tournaments involving hundreds of players.

  • Synergistic Experience

    Support immersive and collaborative gaming experiences using GameSparks Challenges and turn-based multiplayer to inspire player partnerships and rivalries.

  • Maintain Control

    Build Matches with an unlimited level of precision. Use segmentation to match players with shared attributes such as common location or skill level.

Key features

Custom Matchmaking

Use custom mechanisms to fine-tune Matchmaking for your game. players can be strictly or loosely matched with any desired level of precision.

Scalable Breadth

Support one-to-one battles through to globe-spanning tournaments to increase engagement amongst an unlimited amount of concurrent players.

Display Performance

The outcome of a Challenge can be defined by a specifically configured Leaderboard or Cloud Code script and portrayed in any way you see fit.

Reward Player Engagement

Reward players for in-game accomplishments by awarding prizes based on the completion or winning of any enabled Challenge.

Achievement-Based Challenges

Challenges can be configured as 'first to achieve'. Winners will be the first to complete a selected goal or mission.

Match-Based Challenges

Use a combination of Matchmaking and Challenge functionality to privately join players with predefined criteria centred around skill level.

Score-Based Challenges

Quickly configure Challenge outcomes to be determined by highest or lowest score depending on what that represents in your game's context.

Turn/Attempt Consumers

Set turn-based Challenges (or Challenges with a max attempt set) to have turns or attempts consumed by any event.

Peace of Mind

Run your Challenge and turn-based multiplayer configuration through the GameSparks Test Harness to mimic a live device and guarantee an immersive experience for your players.

Who uses GameSparks?