Upload binary content into the platform and assign a short code to it to create downloadable content—useful for storing images/logos server-side that you want to include in your game.
Use the GetDownLoadable request to obtain a secure URL to allow your game to download content stored on the GameSparks platform.
Access downloadable content using cloud code calling the SparkFiles object.
Upload content to the platform—browse for the binary files you want to upload and track upload progress. Give the content as short code and manage this content as downloadables stored on the platform.
Manually access a downloadable by referencing its short code in cloud code—use the secure, time-sensitive URL returned in the GetDownloadableResponse to download content from the platform.
Use the GetDownloadableRequest through the API to allow your game to download content stored on the platform.