Use achievements for traditional in-game rewards where virtual goods are won for completion of a task or series of tasks. Extend achievements to reward players for XP game progress or for breaking into the top [x] of a leaderboard.
Control precisely what players need to do to get an achievement—link the achievement to a specific leaderboard event or build custom logic in Cloud Code to control just when the achievement is granted.
Achievements are deployed seamlessly across all supported frontend platforms—you don’t have to set them up separately and you can use them to support cross-platform play for your game.
Trigger achievements by linking to a leaderboard and define the score or rank required to gain an achievement.
Achievement Based Challenges
Set up challenges so that the winning is based on who is first to trigger an achievement—very useful for games where scores matter far less than completion of certain accomplishments or goals.
Use achievement earned messages to keep players right up to date on their game-play progress. Messages for achievements can be triggered by a leaderboard or script attached to an event.
Build and Combine
Couple achievements with more GameSparks features to make rich and comprehensive systems. Build level completion or XP progress bonuses, basic 'crafting', and rewards for breaking into the top [x] of a leaderboard.
Automatically Award Players
Create dynamic triggers to award prizes in the form of virtual goods or currencies automatically when any predefined score or event is achieved.
Set a series of goals and implement achievements to encourage players to experience previously unexplored areas of your game.
"There is no way we would have been able to meet our launch date trying to roll our own servers and build this functionality ourselves, so we are very grateful to have a partner in developing World War Toons as professional and supportive as Gamesparks"
Studio Roqovan, World War Toons - Debut VR and PS4 Console title.
"GameSparks saved us a lot of time and provided us with great service and support. We love GameSparks and are sticking with it going forward."
Hutch Games, MMX Racing - As featured on iTunes worldwide.
"We see GameSparks as an extension to our own internal backend. It offers us rich social features that have been well developed and scale to our needs."
Technical Director (Worldwide)
" No GameSparks. No Game! We succeeded in shipping WinterForts, to massive volumes of players online, all thanks to GameSparks’ invaluable product and support."
Norsfell, Winterforts - As featured in over 90 countries
"After evaluating every potential backend service provider, we decided to go ahead with GameSparks. They support more Unity3D platforms than any other provider and their database manager, events system and test harness are extremely powerful and flexible to work with, on top of all the other great features they offer in their easy-to-integrate API."
"I’ve looked into Google App Engine, Parse, PlayFab, and now GameSparks. I’ve got to say that GameSparks is easily the best of the bunch for games. Plus, features like the Test Harness and SnapShots are a big selling point for me.”
Founder, Lead Designer
“After researching different highly-scalable backend solutions, GameSparks was the clear winner. The platform offers everything we were looking for including an excellent suite of tools for development and testing. Flexibility, rapid iteration and stability are key to us and the team at GameSparks really understands this. Highly recommended.”
Fat Rascal Games
“From enabling a “preview” area of your services so you can test new features, to the number of service integrations they have out of the box, to their brilliant Cloud Code feature, the GameSparks platform is incredibly comprehensive for what you want in a game backend.”