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Mobiles to be dominant gaming device by 2016

by | May 4, 2013

Echoing what many of us have been saying for years now, Techcrunch have reported that in just under 3 years tablets and other mobile devices will become the leading screen used by gamers across the globe. Market intelligence firm Juniper Research anticipate the mobile game market will hit the... ...

Rayman Legends touts surprisingly strong social mechanics

by | May 1, 2013

Nintendo haven’t had it easy with their latest console, the Wii-U. The device has suffered from lackluster sales, waning third party support and speculation regarding the platforms system architecture. One aspect of the device that has been received exceptionally well however is its integrated social network. The “Miiverse” presents an... ...

Game development sim’s anti-piracy DRM is piracy

by | April 29, 2013

Game Dev Tycoon from Greenheart Games might just go down in history as having the most ironic DRM ever. The game sees players tasked with running a videogame company from the inception of gaming all the way through to the future. The reason the game is currently grabbing headlines... ...

Can single player still be social?

by | April 29, 2013

One thing you might notice as a common theme throughout my blog posts is that I sound like a crotchety old man. I will constantly say things like “Ahhrr, when I was young” or “Games these days aren’t like they used to be”. I must apologise for this in... ...

The modern Game Designer can learn a lot from Pac-Man

by | April 27, 2013

Pac-Man celebrates his 33rd birthday this year. Wow. I’m sure it’s hard to believe for those of us who fed the yellow monster quarters and penny’s galore throughout the 80’s. Well, harder still to process is the fact that in many ways Pac-Man set the template for social games almost 30... ...