Blog

Introducing SparksJam Game Jam, September 24th, Dublin and Online

by | September 9, 2016

GameSparks, the most comprehensive backend development platform for games, has announced its premier ‘SparksJam’ game jam, in partnership with Pulse College. SparksJam will be hosted in Dublin, and across the Internet, on Saturday 24th of September.   Established in 2013, GameSparks is one of the world’s most trusted server-side... ...

Live Ops: Managing Your Game to Maximise User Retention and Engagement

by | August 23, 2016

  So you’ve made your game.   Countless hours spent coding, drawing, compiling, then testing. Finding a bug, and doing it all again. You and your team are tired but elated as you hit the final ‘submit build’ button. Off it goes into the big wide world. You crack... ...

The Average Gamer: How the Demographics Have Shifted

by | August 19, 2016

In this guest post, technology journalist Cassie challenges the stereotypes of gamers across the globe. All thoughts portrayed in this post are that of the guest author and not of GameSparks.   There’s a stereotype that the only people who play videogames are adolescent boys. This image has persisted... ...

What Developers can Learn from the Mistakes of Pokémon GO

by | August 8, 2016

Pokémon GO achieved world domination before being officially available in every country. A mass explosion of people can now be found roaming the streets with but one goal to be achieved, “Gotta catch’em all!”   Although millions of Pokémon GO players have embraced the nostalgic and addictive sensation, they have also... ...

Introducing GameSparks Learn+

by | July 22, 2016

Today we’re proud to announce the long-awaited introduction of GameSparks Learn+, the newly renewed and expansive GameSparks user knowledge resource.   GameSparks Learn+ acts as an epicentre for all users at whatever point of the development process, hosting a vibrant and cooperative community, as well as providing everything you’ll need... ...

Data Persistence on the GameSparks Platform

by | July 14, 2016

GameSparks aims to remove roadblocks from the development process, saving developers time, money and talent whilst enabling them to deepen engagement with their players. In order to maximise every game’s potential, we are producing a series of posts to show all of the best practices involved with GameSparks, ensuring... ...

Tap My Katamari – The Cosmic Clicker with No End in Sight

by | June 30, 2016

Bandai Namco is a legendary studio, with a heritage dating back to 1955. As an arcade, mobile and home video game publisher, the company is known for titles such as Pac-Man, Soulcalibur, Clash of Titans, Dark Souls, Ace Combat, Digimon and many others. One series in particular that has... ...

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