Blog

GameSparks Launches Real-Time Services for Unity and C++

by | October 20, 2016

  The GameSparks platform has long offered an arsenal of social and multiplayer tools to developers, seeing them add deeply collaborative and competitive elements to their PC, console and mobile games, all without having to dedicate a huge amount of time and talent to set up and maintain their... ...

Introducing MongoDB 3.2 Update for Live Environment

by | October 17, 2016

As part of our commitment to continually improving the stability, scalability and functionality of the GameSparks platform, and following the successful deployment of MongoDB 3.2 to our Preview environment,we are very pleased to announce the upgrade of our Live environment to use MongoDB 3.2. The upgrade to MongoDB 3.2 contains... ...

Roqovan Enlists GameSparks to Deploy World War Toons – In VR!

by | October 14, 2016

World War Toons, created by Studio Roqovan (formally known as Reload Studios), is a laugh-out loud, bullet ridden, first person shooter and tank combat game that has been released as an open beta, coinciding with the launch of PlayStation VR. Roqovan, staffed by former Call of Duty veterans and... ...

Tips for Writing a Highly Scalable, Server-Authoritative Game – Part 1

by | October 13, 2016

Using the GameSparks platform when writing your next chart-topping game offers plenty of advantages – off-the-shelf functionality such as social network integration, leaderboards, virtual goods, in-game currencies, matchmaking, challenges, etc.   Apart from being able to leverage all this off-the-shelf functionality, GameSparks offers you the opportunity to write a... ...

Top 10 Real-Time Multiplayer Games on Mobile

by | October 13, 2016

We’re obsessed by the advances in technology that have made Real-Time Multiplayer games on mobile what they are today. The many variables that developers can’t control and yet still have to accommodate for, such as where a player is, what online connection they’re using and so on, makes developing... ...

Four Tips for Solving Technical Challenges When Running a Real-Time Multiplayer Game

by | October 3, 2016

Real-time multiplayer games have made some vast technological advances in recent years. PC and console titles like Overwatch and Total War have had millions hooked, and now even mobile has come into its own in the past few years. As devices have become more powerful, enabling more immersive gameplay,... ...

Introducing SparksJam Game Jam, September 24th, Dublin and Online

by | September 9, 2016

GameSparks, the most comprehensive backend development platform for games, has announced its premier ‘SparksJam’ game jam, in partnership with Pulse College. SparksJam will be hosted in Dublin, and across the Internet, on Saturday 24th of September.   Established in 2013, GameSparks is one of the world’s most trusted server-side... ...

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