Blog

Tips for Writing a Highly Scalable, Server-Authoritative Game – Part 1

by | October 13, 2016

Using the GameSparks platform when writing your next chart-topping game offers plenty of advantages – off-the-shelf functionality such as social network integration, leaderboards, virtual goods, in-game currencies, matchmaking, challenges, etc.   Apart from being able to leverage all this off-the-shelf functionality, GameSparks offers you the opportunity to write a... ...

Top 10 Real-Time Multiplayer Games on Mobile

by | October 13, 2016

We’re obsessed by the advances in technology that have made Real-Time Multiplayer games on mobile what they are today. The many variables that developers can’t control and yet still have to accommodate for, such as where a player is, what online connection they’re using and so on, makes developing... ...

Four Tips for Solving Technical Challenges When Running a Real-Time Multiplayer Game

by | October 3, 2016

Real-time multiplayer games have made some vast technological advances in recent years. PC and console titles like Overwatch and Total War have had millions hooked, and now even mobile has come into its own in the past few years. As devices have become more powerful, enabling more immersive gameplay,... ...

Introducing SparksJam Game Jam, September 24th, Dublin and Online

by | September 9, 2016

GameSparks, the most comprehensive backend development platform for games, has announced its premier ‘SparksJam’ game jam, in partnership with Pulse College. SparksJam will be hosted in Dublin, and across the Internet, on Saturday 24th of September.   Established in 2013, GameSparks is one of the world’s most trusted server-side... ...

Live Ops: Managing Your Game to Maximise User Retention and Engagement

by | August 23, 2016

  So you’ve made your game.   Countless hours spent coding, drawing, compiling, then testing. Finding a bug, and doing it all again. You and your team are tired but elated as you hit the final ‘submit build’ button. Off it goes into the big wide world. You crack... ...

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