GameSparks Extends Reach to PlayStation Network

GameSparks, the leading backend-as-a-service platform for game developers, today announces their integration with Sony’s PlayStation Network (PSN).  This allows customers to extend the reach of their games to the leading console platform and one of the largest gaming networks worldwide, numbering over 65 million monthly active users.

PlayStation has been a leading player in the global gaming ecosystem for decades, leading the way on both technology and design. Their latest generation console, PlayStation 4, was released in 2013 and became the fastest selling console in history.  A total of 25 million PS4 units had been sold by the end of July 2015.  Key features of PSN include:

  • Instant messaging
  • Friends list allowing up to 2,000 contacts on PS4 and PSVita
  • Online gaming, including co-op and competitive multiplayer, matchmaking and cross-platform play
  • Shareplay allowing users to invite an online friend to join their game session, even if they don’t own a copy of the game

The GameSparks platform provides developers with a single integrated tool to build all the server-side features of their games, boosting player retention and monetization without ever having to set up and run a server.  Commonly used features include social mechanics (leaderboards, multiplayer etc), metagame management (currencies and virtual goods management, achievements systems etc), and player management (profiles, authentication, notification, segmentation etc).  It is trusted by some of the largest names in games (Square Enix, Ubisoft, Bandai Namco, amongst others) and processes billions of API calls per month.


Take advantage of new server-side capabilities and try GameSparks now.

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