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Why your game needs BaaS?

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  What is Backend-as-a-Service (BaaS)? Backend as a Service can be a confusing term.  In GameSparks, it means providing developers with everything they need from the server-side on a pay as you go basis.  There are a number of key things here.  The first is the scope of what a Backend as a Service should offer.

Leaderboards – The original and best social feature

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  Leaderboards are probably the oldest social feature used in games and are used to increase the level of competition amongst players by ranking them in a variety of ways with the aim of generating more game play.  Space Invaders, which was first released in 1978, is reputed to be the first game to use them

Microtransactions: 3 common misconceptions

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This is a guest post from Lori Bray who is a qualified journalist and has spent many years working within the games industry. Microtransactions have a bad rap.  No one wants to see their app featured on the Daily Show for fleecing a ten-year-old out of $1500.  Or be known as the developer who ruined

Using Real-world Data to Enhance the Gaming Experience

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Top 5 things you need to consider Games have been using real-world data to enhance the gaming experience for a long time now – it is not a new concept.  It does, however, seem to go in and out of fashion and rather than simply being a function of popularity, it seems the trends are

Flip Sports Review

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Here at GameSparks, we love World Cup summers and are looking forward to the start of the competition in a couple of weeks time.  This World Cup is special for us (we didn’t exist for the last one) as we have a number of football themed games launching on the GameSparks platform at this time. 

Quo Vadis, Free to Play and Games As A Service Workshops

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  I recently had the pleasure of attending Quo Vadis in Berlin. For those of you who don’t know it Quo Vadis is one of Europe’s longest-standing game developers’ conferences. It moved to Berlin in 2007, and  has established itself as one Europe’s top conventions as well. It is also the centerpiece of the International

Top 5 social features your game must have

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The social phenomenon is hardly a new one.  As two of the most well known social successes, Facebook currently boasts over 750 million daily active users (DAU) and Twitter has more than 100 million.  What’s interesting is the rate at which games are fast catching up.  Candy Crush is probably the best example with nearly

News: Develop names GameSparks in list of 100 most likely to change games industry in 2014

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We are delighted to announce that Gamesparks has made the Develop magazine list of the top 100 Companies that are on course to change games industry over the next 12 months. “Every games company listed is working on something big or laying foundations for a new shift in the industry.” said James Batchelor, Editor of Develop

6 key decisions game developers need to make in 2014

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  Generally, the main things a games developer is thinking about when considering what to focus on for their next title are which platforms they will target, what theme and what type or genre of game.  Sure, these are incredibly important decisions but as we go into 2014, I would suggest that there are some

Top Free Games Charts are Killing the Indies

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    Might as well start off the new year with a controversial topic.  Top Games charts.  All of the stores provide charts to help promote a subset of games from within their now vast games catalogues.  Apple and Google both have nearly 1M games on their stores.  With so much choice, how is a

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