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Unity Vision Summit 2017

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VR the final frontier, these are the voyages of the backend development platform, GameSparks… No, ok, no more Star Trek references… maybe. I may have arrived back from the Unity Vision Summit a little while ago, but i’ve only just finished processing everything I witnessed and I can now report that the future looks bright for virtual reality. While the

Four Tips for Solving Technical Challenges When Running a Real-Time Multiplayer Game

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Real-time multiplayer games have made some vast technological advances in recent years. PC and console titles like Overwatch and Total War have had millions hooked, and now even mobile has come into its own in the past few years. As devices have become more powerful, enabling more immersive gameplay, players demand quality experiences, as standard.

A Word on Latency (wait for it…)

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For many games, latency (the time taken from making a request to receiving a response) is, or should be, a major consideration. Latency can have many contributing factors, but generally can be classified into two main categories: computer latency and network latency.   At GameSparks, we understand these concerns and our service is architected from

Ranking, Matchmaking and Challenge Systems – A Hearthstone Demonstration

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As part of a continuous effort to deepen resources that GameSparks offers to our users, I have produced a full demonstration of a Hearthstone style, ranking, matchmaking and challenge system, showing the inherent flexibility and customisability of the GameSparks platform. To support this, I am writing a detailed description which can be seen below. The full

GameSparks Latest Features Rundown

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Here at GameSparks we are constantly striving for perfection, relentlessly improving our platform to give developers the greatest tools possible to create and manage the server-side components of their amazing gaming creations. In fact, our bright Sparks have been so busy expanding and refining the service, there simply hasn’t been enough hours in the day

Poker Heroes: Coming to a fortress near you!

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Fat Rascal Games, an independent game studio comprised of 4 of the senior members of Zynga games, have pulled off the impossible by creating one of the most innovative poker / RPG mash ups ever seen. Fat Rascal Games have taken the traditional game of poker and catapulted it into a post-apocalyptic warzone inhabited by a ragtag

User Acquisition, the coal that keeps the mobile fire burning

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User Acquisition has become a huge industry in the mobile game space in recent years. As more and more developers try to make it big on the App Store the business of generating a user base for new games has exploded. Nowadays it’s almost impossible to break into the Top Charts without a significant investment

GameSparks FAQ

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Q&A session cross posted from Pocketgamer.biz GameSparks is a cloud-based solution for game developers that helps them to build their server-side components without ever having to set up and run a server. GameSparks launched its service in August 2012 and co-founder and CMO John Griffin says that progress has been excellent. “We now have thousands

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