Platform Update

Re-Architecting the GameSparks Portal

by

Over the past few months, the GameSparks tech team and I have been working hard to bring you the next generation of our developer portal. Here’s a run down of what drove this next stage in the portal’s evolution, along with technical details of how it was implemented. The Issues When we initially designed the portal

The Next Generation of GameSparks has Arrived

by

You may have caught some of the hints bouncing around our social media accounts lately that something pretty big is about to land. What you may not have known however, is that over the few past months, the GameSparks team have been shrouded in secrecy, working away on a series of momentous platform-wide updates referred to as

GameSparks Launches Real-Time Services for Unity and C++

by

  The GameSparks platform has long offered an arsenal of social and multiplayer tools to developers, seeing them add deeply collaborative and competitive elements to their PC, console and mobile games, all without having to dedicate a huge amount of time and talent to set up and maintain their own servers.   Now, with our

Introducing MongoDB 3.2 Update for Live Environment

by

As part of our commitment to continually improving the stability, scalability and functionality of the GameSparks platform, and following the successful deployment of MongoDB 3.2 to our Preview environment,we are very pleased to announce the upgrade of our Live environment to use MongoDB 3.2. The upgrade to MongoDB 3.2 contains a number of new features and

Introducing GameSparks Learn+

by

Today we’re proud to announce the long-awaited introduction of GameSparks Learn+, the newly renewed and expansive GameSparks user knowledge resource.   GameSparks Learn+ acts as an epicentre for all users at whatever point of the development process, hosting a vibrant and cooperative community, as well as providing everything you’ll need to quickly get started with GameSparks,

GameSparks Expands Global Coverage with New Chinese Region

by

GameSparks, the leading backend-as-a-service provider for games developers, today heightened its global coverage, deploying a game cluster in Beijing. This enables customers to extend the range of their games, delivering increased speed and performance for millions of potential players in mainland China. Up until now, the Great Firewall of China has posed connectivity and performance problems for developers

Leaderboard Updates – The Original Social Feature from GameSparks

by

What’s New with GameSparks Leaderboards? Leaderboards are often seen as the backbone of a game. The display of competition drives people to continue playing, craving to reach the elusive ‘Rank 1’ position and tower above the rest. This is why Leaderboard data is, and always will be, the most accessed and most updated of our

Take Control With GameSparks Region Selector

by

This week’s release has unleashed a whole host of new features onto the GameSparks platform, all of which add increasingly valuable tools to a developer’s kit. One of these additions, the Region Selector, places even more control in the hands of the developer, giving them the ability to select a specific geographic region that will

Like more of this content
straight to your inbox?