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PewDiePie’s Tuber Simulator: How to Keep up with the Kardashians

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  PewDiePie’s Tuber Simulator, developed by Montreal-based Outerminds, is the latest game created in collaboration with the world’s most famous Swedish YouTuber, media brand Revelmode, and GameSparks, which upon launch sent the internet berserk – going on to smash the seven day install record for a celebrity branded mobile game. PewDiePie smashes the seven day

GameSparks Launches Real-Time Services for Unity and C++

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  The GameSparks platform has long offered an arsenal of social and multiplayer tools to developers, seeing them add deeply collaborative and competitive elements to their PC, console and mobile games, all without having to dedicate a huge amount of time and talent to set up and maintain their own servers.   Now, with our

Introducing MongoDB 3.2 Update for Live Environment

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As part of our commitment to continually improving the stability, scalability and functionality of the GameSparks platform, and following the successful deployment of MongoDB 3.2 to our Preview environment,we are very pleased to announce the upgrade of our Live environment to use MongoDB 3.2. The upgrade to MongoDB 3.2 contains a number of new features and

Introducing GameSparks Learn+

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Today we’re proud to announce the long-awaited introduction of GameSparks Learn+, the newly renewed and expansive GameSparks user knowledge resource.   GameSparks Learn+ acts as an epicentre for all users at whatever point of the development process, hosting a vibrant and cooperative community, as well as providing everything you’ll need to quickly get started with GameSparks,

GameSparks Expands Global Coverage with New Chinese Region

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GameSparks, the leading backend-as-a-service provider for games developers, today heightened its global coverage, deploying a game cluster in Beijing. This enables customers to extend the range of their games, delivering increased speed and performance for millions of potential players in mainland China. Up until now, the Great Firewall of China has posed connectivity and performance problems for developers

GameSparks Celebrates Gaming Talent in London Mobile Game Week

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The holidays are upon us and the festivities are well underway. GameSparks loves the party season and we’re going to be taking the celebrations right through to the new year, commending the hotbed of gaming talent in London and the rest of the world by attending multiple events in the globally prestigious Mobile Games Week.

Take Control With GameSparks Region Selector

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This week’s release has unleashed a whole host of new features onto the GameSparks platform, all of which add increasingly valuable tools to a developer’s kit. One of these additions, the Region Selector, places even more control in the hands of the developer, giving them the ability to select a specific geographic region that will

GameSparks Extends Reach to PlayStation Network

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GameSparks, the leading backend-as-a-service platform for game developers, today announces their integration with Sony’s PlayStation Network (PSN).  This allows customers to extend the reach of their games to the leading console platform and one of the largest gaming networks worldwide, numbering over 65 million monthly active users. PlayStation has been a leading player in the

GameSparks Latest Features Rundown

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Here at GameSparks we are constantly striving for perfection, relentlessly improving our platform to give developers the greatest tools possible to create and manage the server-side components of their amazing gaming creations. In fact, our bright Sparks have been so busy expanding and refining the service, there simply hasn’t been enough hours in the day

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