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Why your game needs BaaS?

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  What is Backend-as-a-Service (BaaS)? Backend as a Service can be a confusing term.  In GameSparks, it means providing developers with everything they need from the server-side on a pay as you go basis.  There are a number of key things here.  The first is the scope of what a Backend as a Service should offer.

Leaderboards – The original and best social feature

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  Leaderboards are probably the oldest social feature used in games and are used to increase the level of competition amongst players by ranking them in a variety of ways with the aim of generating more game play.  Space Invaders, which was first released in 1978, is reputed to be the first game to use them

Microtransactions: 3 common misconceptions

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This is a guest post from Lori Bray who is a qualified journalist and has spent many years working within the games industry. Microtransactions have a bad rap.  No one wants to see their app featured on the Daily Show for fleecing a ten-year-old out of $1500.  Or be known as the developer who ruined

Using Real-world Data to Enhance the Gaming Experience

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Top 5 things you need to consider Games have been using real-world data to enhance the gaming experience for a long time now – it is not a new concept.  It does, however, seem to go in and out of fashion and rather than simply being a function of popularity, it seems the trends are

Flip Sports Review

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Here at GameSparks, we love World Cup summers and are looking forward to the start of the competition in a couple of weeks time.  This World Cup is special for us (we didn’t exist for the last one) as we have a number of football themed games launching on the GameSparks platform at this time. 

Quo Vadis, Free to Play and Games As A Service Workshops

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  I recently had the pleasure of attending Quo Vadis in Berlin. For those of you who don’t know it Quo Vadis is one of Europe’s longest-standing game developers’ conferences. It moved to Berlin in 2007, and  has established itself as one Europe’s top conventions as well. It is also the centerpiece of the International

Top 5 social features your game must have

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The social phenomenon is hardly a new one.  As two of the most well known social successes, Facebook currently boasts over 750 million daily active users (DAU) and Twitter has more than 100 million.  What’s interesting is the rate at which games are fast catching up.  Candy Crush is probably the best example with nearly

Unleash the power of the cloud by integrating Unity with GameSparks

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  Are you working with Unity to build games? Unleash the power of the cloud by integrating Unity with GameSparks’ complete Games-as-a-Service platform.  Integration is straight forward – there is an SDK.  The following post explains where to get it and how to integrate it.  Our service is completely free up until you hit 10,000

Games as a Service: Unleash the power of the Cloud

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Are you working with Unity? Unleash the power of the cloud by integrating Unity with GameSparks’ complete Games-as-a-Service platform.  Integration is straight forward. Our service is completely free up until you hit 10,000 MAUs.     What is Games as a Service? Games as a Service is a different way of thinking in the games industry and relates

News: Develop names GameSparks in list of 100 most likely to change games industry in 2014

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We are delighted to announce that Gamesparks has made the Develop magazine list of the top 100 Companies that are on course to change games industry over the next 12 months. “Every games company listed is working on something big or laying foundations for a new shift in the industry.” said James Batchelor, Editor of Develop

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