GameSparks

The Next Generation of GameSparks Reaches General Release!

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On the 6th of February 2017, we publicly announced that plans were well underway to bring GameSparks into a new and exciting era, releasing our newly enhanced platform in the form of a public beta. Today, 2 months after the beta release was made available, we are extremely proud to declare the End-of-Life (EOL) of

PewDiePie’s Tuber Simulator: How to Keep up with the Kardashians

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  PewDiePie’s Tuber Simulator, developed by Montreal-based Outerminds, is the latest game created in collaboration with the world’s most famous Swedish YouTuber, media brand Revelmode, and GameSparks, which upon launch sent the internet berserk – going on to smash the seven day install record for a celebrity branded mobile game. PewDiePie smashes the seven day

GameSparks Launches Real-Time Services for Unity and C++

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  The GameSparks platform has long offered an arsenal of social and multiplayer tools to developers, seeing them add deeply collaborative and competitive elements to their PC, console and mobile games, all without having to dedicate a huge amount of time and talent to set up and maintain their own servers.   Now, with our

Introducing MongoDB 3.2 Update for Live Environment

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As part of our commitment to continually improving the stability, scalability and functionality of the GameSparks platform, and following the successful deployment of MongoDB 3.2 to our Preview environment,we are very pleased to announce the upgrade of our Live environment to use MongoDB 3.2. The upgrade to MongoDB 3.2 contains a number of new features and

Roqovan Enlists GameSparks to Deploy World War Toons – In VR!

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World War Toons, created by Studio Roqovan (formally known as Reload Studios), is a laugh-out loud, bullet ridden, first person shooter and tank combat game that has been released as an open beta, coinciding with the launch of PlayStation VR. Roqovan, staffed by former Call of Duty veterans and Disney animators, has taken the competitive

Introducing GameSparks Learn+

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Today we’re proud to announce the long-awaited introduction of GameSparks Learn+, the newly renewed and expansive GameSparks user knowledge resource.   GameSparks Learn+ acts as an epicentre for all users at whatever point of the development process, hosting a vibrant and cooperative community, as well as providing everything you’ll need to quickly get started with GameSparks,

Data Persistence on the GameSparks Platform

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GameSparks aims to remove roadblocks from the development process, saving developers time, money and talent whilst enabling them to deepen engagement with their players. In order to maximise every game’s potential, we are producing a series of posts to show all of the best practices involved with GameSparks, ensuring all of our users can take

GameSparks FAQ’s

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As with any wide-ranging development tool or engine such as Unity or Unreal, users move through a gradual learning curve as they get to grips with the processes involved in taking advantage of the impressive functionality on offer. Whilst relentlessly working to build upon our broad feature-set, GameSparks additionally continues to deepen the resources available

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