Why play games?

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When I told my university friends that I was working with a digital games company, they all thought I was mental. Not “a bit of a rogue but will come good in the end” mental, but “you have no freaking idea how bad you are at computer games so this will be fun to watch” ... Read More

Mobiles to be dominant gaming device by 2016

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Echoing what many of us have been saying for years now, Techcrunch have reported that in just under 3 years tablets and other mobile devices will become the leading screen used by gamers across the globe. Market intelligence firm Juniper Research anticipate the mobile game market will hit the $9 billion mark in 2016, with ... Read More

Rayman Legends touts surprisingly strong social mechanics

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Nintendo haven’t had it easy with their latest console, the Wii-U. The device has suffered from lackluster sales, waning third party support and speculation regarding the platforms system architecture. One aspect of the device that has been received exceptionally well however is its integrated social network. The “Miiverse” presents an online offering not available on any other ... Read More

Can single player still be social?

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One thing you might notice as a common theme throughout my blog posts is that I sound like a crotchety old man. I will constantly say things like “Ahhrr, when I was young” or “Games these days aren’t like they used to be”. I must apologise for this in advance. I am Irish thus my ... Read More

The modern Game Designer can learn a lot from Pac-Man

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Pac-Man celebrates his 33rd birthday this year. Wow. I’m sure it’s hard to believe for those of us who fed the yellow monster quarters and penny’s galore throughout the 80’s. Well, harder still to process is the fact that in many ways Pac-Man set the template for social games almost 30 years before the term was proliferated. ... Read More