Technology Update – Web Debugging

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We’re always working hard to bring the latest innovations and features to our customers, and today we’re extremely excited to announce the launch of our new web debugger. In the last 4 weeks we’ve added some concise code completion capabilities, along with inline documentation of GameSparks functions while using the cloud code editor. We think this has made ... Read More

Lets Play Pontoon – Part 1

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In this series of posts we’ll run through how to create the game of Pontoon running in the cloud on the GameSparks platform. This post will detail the process we followed and the steps required to get the core logic working, the next post will show how we test the logic using the test harness. ... Read More

Android and the fight for your living room

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When the iPhone broke into (and established) the mobile gaming market back in 2007, a new era of console war was born. Many hardcore games enthusiasts would boast that while mobile platforms could deliver some great bite-sized fun, they couldn’t deliver traditional hardcore experiences. This was first challenged by Epic Games and Chair whose Infinity ... Read More

Sony, Microsoft and the battleground of E3

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Consumer opinion matters. This is a fact many of us take as common sense. Microsoft however learned the hard way at this years E3 that the consumer truly is king. In a conference that has caused bewilderment and consternation worldwide Microsoft put on one of their best E3 showings in years in term of exclusive ... Read More