Stability at Scale with the GameSparks Game Data Service

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When developing games for scale, one of a developer’s key considerations is the database layer. As players defeat enemies, submit leaderboard scores, earn gold, and unlock achievements, events must be written to a database so information is securely stored and your player’s progress is saved. This write-heavy nature of gaming applications, plus the high-speed performance ... Read More

Redis 3.2 Upgrade

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The GameSparks development team is upgrading our Redis implementation to version 3.2 to take full advantage of the performance improvements and bug fixes this version brings over version 3.0. For full details of the features and fixes in 3.2, please see the Redis Release Notes for 3.2.9. Although we’ve conducted thorough testing in-house over recent weeks, ... Read More

Rhino JavaScript Engine Upgrade

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The GameSparks development team are upgrading the JavaScript engine used to run our powerful cloud code feature. Upgrading to Rhino 1.7.7.1 will bring around a number of bug fixes and sophisticated ECMAScript features, providing more power and flexibility in the way you write your cloud code. A full list of features and fixes can be ... Read More

Data Stream Adventures – Apache Kafka

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As GameSparks continues to grow, so too does the volume of events data produced by the platform. This data is at the core of the powerful analytics service which allows customers to track various metrics for their games. With the increasing volume of data comes fresh challenges in how we ingest, process and present the ... Read More

Corona Labs Welcomes GameSparks to the Plugin Suite

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Corona Labs, the 2D mobile development platform that is passionate about empowering developers to build the best games and apps possible, recently announced the addition and immediate availability of GameSparks to their extensive plugin suite. Like Corona, GameSparks dedicates itself to accelerating the development process, and is passionate about enabling triple-A and independent developers alike to build ... Read More

GameSparks at Games Fleadh

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This year myself and others from GameSparks ventured down to the annual Games Fleadh, Ireland’s longest running event centred around game creation. Held in Thurles, Co. Tipperary, the festival is most well known for it’s game making and programming competitions, as well as hosting talks from industry professionals. We were honoured to be asked to ... Read More

The Unmissable Party List of GDC 2017

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It’s that time of year again folks – when developers from around the world descend on San Francisco to showcase their wares, attend talks, and mingle with like-minded people at some of the best mixers the games industry has to offer. If you’re heading over to the epicentre of all things gamedev, make sure you drop ... Read More