Ex-Goat Simulator Developers Expand the Reach of Animal Super Squad with Cross-Platform Play

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Goat Simulator, described by its creators as “a small, broken and stupid game that was made in a couple of weeks”, became an overnight hit, selling millions of copies worldwide. And now, lead designer Armin Ibrisagic is continuing to explore virality in games by launching Animal Super Squad with Double Moose Games. Like its predecessor, ... Read More

GameSparks Joins the Amazon Family

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We’re excited to announce that GameSparks has been acquired by Amazon! GameSparks has long shared Amazon’s passion for helping developers create amazing gaming experiences, so it’s a natural fit. Being part of Amazon means we’ll continue to grow the service, as well as explore new ways to unlock the power of Amazon to help you ... Read More

Stability at Scale with the GameSparks Game Data Service

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When developing games for scale, one of a developer’s key considerations is the database layer. As players defeat enemies, submit leaderboard scores, earn gold, and unlock achievements, events must be written to a database so information is securely stored and your player’s progress is saved. This write-heavy nature of gaming applications, plus the high-speed performance ... Read More

Redis 3.2 Upgrade

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The GameSparks development team is upgrading our Redis implementation to version 3.2 to take full advantage of the performance improvements and bug fixes this version brings over version 3.0. For full details of the features and fixes in 3.2, please see the Redis Release Notes for 3.2.9. Although we’ve conducted thorough testing in-house over recent weeks, ... Read More

Rhino JavaScript Engine Upgrade

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The GameSparks development team are upgrading the JavaScript engine used to run our powerful cloud code feature. Upgrading to Rhino 1.7.7.1 will bring around a number of bug fixes and sophisticated ECMAScript features, providing more power and flexibility in the way you write your cloud code. A full list of features and fixes can be ... Read More

GameSparks Celebrate Launch Of “The Rocky Horror Show: Touch Me!” to Support SpecialEffect

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Oscar Clark and the rest of the independent UK studio Rocket Lolly Games are bringing together theatre and games industry professionals, friends, and fans alike, to celebrate the soft launch of their upcoming game “The Rocky Horror Show: Touch me!“. The launch party, located at Lucky Voice Soho, London, will take place from 7.30pm Tuesday ... Read More

The Next Generation of GameSparks Reaches General Release!

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On the 6th of February 2017, we publicly announced that plans were well underway to bring GameSparks into a new and exciting era, releasing our newly enhanced platform in the form of a public beta. Today, 2 months after the beta release was made available, we are extremely proud to declare the End-of-Life (EOL) of ... Read More

Corona Labs Welcomes GameSparks to the Plugin Suite

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Corona Labs, the 2D mobile development platform that is passionate about empowering developers to build the best games and apps possible, recently announced the addition and immediate availability of GameSparks to their extensive plugin suite. Like Corona, GameSparks dedicates itself to accelerating the development process, and is passionate about enabling triple-A and independent developers alike to build ... Read More

GameSparks at Games Fleadh

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This year myself and others from GameSparks ventured down to the annual Games Fleadh, Ireland’s longest running event centred around game creation. Held in Thurles, Co. Tipperary, the festival is most well known for it’s game making and programming competitions, as well as hosting talks from industry professionals. We were honoured to be asked to ... Read More

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