The Next Generation of GameSparks has Arrived

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You may have caught some of the hints bouncing around our social media accounts lately that something pretty big is about to land. What you may not have known however, is that over the few past months, the GameSparks team have been shrouded in secrecy, working away on a series of momentous platform-wide updates referred to as ... Read More

PewDiePie’s Tuber Simulator: How to Keep up with the Kardashians

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  PewDiePie’s Tuber Simulator, developed by Montreal-based Outerminds, is the latest game created in collaboration with the world’s most famous Swedish YouTuber, media brand Revelmode, and GameSparks, which upon launch sent the internet berserk – going on to smash the seven day install record for a celebrity branded mobile game. PewDiePie smashes the seven day ... Read More

GameSparks Launches Real-Time Services for Unity and C++

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  The GameSparks platform has long offered an arsenal of social and multiplayer tools to developers, seeing them add deeply collaborative and competitive elements to their PC, console and mobile games, all without having to dedicate a huge amount of time and talent to set up and maintain their own servers.   Now, with our ... Read More

Roqovan Enlists GameSparks to Deploy World War Toons – In VR!

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World War Toons, created by Studio Roqovan (formally known as Reload Studios), is a laugh-out loud, bullet ridden, first person shooter and tank combat game that has been released as an open beta, coinciding with the launch of PlayStation VR. Roqovan, staffed by former Call of Duty veterans and Disney animators, has taken the competitive ... Read More

Top 10 Real-Time Multiplayer Games on Mobile

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We’re obsessed by the advances in technology that have made Real-Time Multiplayer games on mobile what they are today. The many variables that developers can’t control and yet still have to accommodate for, such as where a player is, what online connection they’re using and so on, makes developing Real-Time Multiplayer games for mobile an ... Read More

SparksJam Results Announced!

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Today GameSparks proudly congratulates winners of the inaugural SparksJam – a 12 hour game jam recently held in association with Pulse College.   This year’s awards have been split into two categories – The Judges Choice, chosen by members of GameSparks and Pulse College, and People’s Choice, where voting was opened up to SparksJam participants ... Read More

Four Tips for Solving Technical Challenges When Running a Real-Time Multiplayer Game

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Real-time multiplayer games have made some vast technological advances in recent years. PC and console titles like Overwatch and Total War have had millions hooked, and now even mobile has come into its own in the past few years. As devices have become more powerful, enabling more immersive gameplay, players demand quality experiences, as standard. ... Read More

10 Awesome Game Jam Success Stories

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  Back in March 2002, developers Chris Hecker and Sean Barrett created a game engine capable of rendering a massive number of sprites. To test their creation, they invited a group of game developers to their offices to try it out and experiment with new ideas, thus spawning Game Jam (read more about it here). ... Read More

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