Ex-Goat Simulator Developers Expand the Reach of Animal Super Squad with Cross-Platform Play

by | July 19, 2018

Goat Simulator, described by its creators as “a small, broken and stupid game that was made in a couple of weeks”, became an overnight hit, selling millions of copies worldwide. And now, lead designer Armin Ibrisagic is continuing to explore virality in games by launching Animal Super Squad with... ...

Stability at Scale with the GameSparks Game Data Service

by | February 1, 2018

When developing games for scale, one of a developer’s key considerations is the database layer. As players defeat enemies, submit leaderboard scores, earn gold, and unlock achievements, events must be written to a database so information is securely stored and your player’s progress is saved. This write-heavy nature of... ...

GameSparks Celebrate Launch Of “The Rocky Horror Show: Touch Me!” to Support SpecialEffect

by | May 24, 2017

Oscar Clark and the rest of the independent UK studio Rocket Lolly Games are bringing together theatre and games industry professionals, friends, and fans alike, to celebrate the soft launch of their upcoming game “The Rocky Horror Show: Touch me!“. The launch party, located at Lucky Voice Soho, London,... ...

Unity Vision Summit 2017

by | May 23, 2017

VR the final frontier, these are the voyages of the backend development platform, GameSparks… No, ok, no more Star Trek references… maybe. I may have arrived back from the Unity Vision Summit a little while ago, but i’ve only just finished processing everything I witnessed and I can now report that the future... ...

Game Producers and their Battle for Retention

by | May 10, 2017

O Captain! My Captain! Steering the ship through a quagmire of looming deadlines, dwindling budgets and all sorts of other bumps and blocks, the role of a producer is one of many challenges. They must ensure development is running smoothly and communication is flowing between departments, but the biggest... ...

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