Stability at Scale with the GameSparks Game Data Service

by | February 1, 2018

When developing games for scale, one of a developer’s key considerations is the database layer. As players defeat enemies, submit leaderboard scores, earn gold, and unlock achievements, events must be written to a database so information is securely stored and your player’s progress is saved. This write-heavy nature of... ...

GameSparks Celebrate Launch Of “The Rocky Horror Show: Touch Me!” to Support SpecialEffect

by | May 24, 2017

Oscar Clark and the rest of the independent UK studio Rocket Lolly Games are bringing together theatre and games industry professionals, friends, and fans alike, to celebrate the soft launch of their upcoming game “The Rocky Horror Show: Touch me!“. The launch party, located at Lucky Voice Soho, London,... ...

Unity Vision Summit 2017

by | May 23, 2017

VR the final frontier, these are the voyages of the backend development platform, GameSparks… No, ok, no more Star Trek references… maybe. I may have arrived back from the Unity Vision Summit a little while ago, but i’ve only just finished processing everything I witnessed and I can now report that the future... ...

Game Producers and their Battle for Retention

by | May 10, 2017

O Captain! My Captain! Steering the ship through a quagmire of looming deadlines, dwindling budgets and all sorts of other bumps and blocks, the role of a producer is one of many challenges. They must ensure development is running smoothly and communication is flowing between departments, but the biggest... ...

Corona Labs Welcomes GameSparks to the Plugin Suite

by | March 22, 2017

Corona Labs, the 2D mobile development platform that is passionate about empowering developers to build the best games and apps possible, recently announced the addition and immediate availability of GameSparks to their extensive plugin suite. Like Corona, GameSparks dedicates itself to accelerating the development process, and is passionate about enabling triple-A... ...

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