Blog

Redis 3.2 Upgrade

by | August 15, 2017

The GameSparks development team is upgrading our Redis implementation to version 3.2 to take full advantage of the performance improvements and bug fixes this version brings over version 3.0. For full details of the features and fixes in 3.2, please see the Redis Release Notes for 3.2.9. Although we’ve conducted... ...

Rhino JavaScript Engine Upgrade

by | July 3, 2017

The GameSparks development team are upgrading the JavaScript engine used to run our powerful cloud code feature. Upgrading to Rhino 1.7.7.1 will bring around a number of bug fixes and sophisticated ECMAScript features, providing more power and flexibility in the way you write your cloud code. A full list... ...

Data Stream Adventures – Apache Kafka

by | May 26, 2017

As GameSparks continues to grow, so too does the volume of events data produced by the platform. This data is at the core of the powerful analytics service which allows customers to track various metrics for their games. With the increasing volume of data comes fresh challenges in how... ...

Unity Vision Summit 2017

by | May 23, 2017

VR the final frontier, these are the voyages of the backend development platform, GameSparks… No, ok, no more Star Trek references… maybe. I may have arrived back from the Unity Vision Summit a little while ago, but i’ve only just finished processing everything I witnessed and I can now report that the future... ...

Corona Labs Welcomes GameSparks to the Plugin Suite

by | March 22, 2017

Corona Labs, the 2D mobile development platform that is passionate about empowering developers to build the best games and apps possible, recently announced the addition and immediate availability of GameSparks to their extensive plugin suite. Like Corona, GameSparks dedicates itself to accelerating the development process, and is passionate about enabling triple-A... ...