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Corona Labs Welcomes GameSparks to the Plugin Suite

by | March 22, 2017

Corona Labs, the 2D mobile development platform that is passionate about empowering developers to build the best games and apps possible, recently announced the addition and immediate availability of GameSparks to their extensive plugin suite. Like Corona, GameSparks dedicates itself to accelerating the development process, and is passionate about enabling triple-A... ...

Writing a Highly Scalable, Server-Authoritative Game – Part 4

by | November 30, 2016

In the previous articles, we discussed the benefits of server authoritative design, and minimizing network and hardware IO to enable your game to scale effectively to many millions of players. Now, let’s take a look at how you make sure you’ve done all of that correctly. It’s test time!... ...

Writing a Highly Scalable, Server-Authoritative Game – Part 3

by | November 16, 2016

In the previous instalment of the ‘writing a highly scalable, server-authoritative game’ series, we looked at optimizing client-server communication, and ensuring your communications won’t prevent scaling of your game to millions of players. Now, let’s look at some server-side techniques for ensuring that your code won’t become a bottleneck... ...

PewDiePie’s Tuber Simulator: How to Keep up with the Kardashians

by | November 3, 2016

  PewDiePie’s Tuber Simulator, developed by Montreal-based Outerminds, is the latest game created in collaboration with the world’s most famous Swedish YouTuber, media brand Revelmode, and GameSparks, which upon launch sent the internet berserk – going on to smash the seven day install record for a celebrity branded mobile... ...

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