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GameSparks Celebrate Launch Of “The Rocky Horror Show: Touch Me!” to Support SpecialEffect

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Oscar Clark and the rest of the independent UK studio Rocket Lolly Games are bringing together theatre and games industry professionals, friends, and fans alike, to celebrate the soft launch of their upcoming game “The Rocky Horror Show: Touch me!“. The launch party, located at Lucky Voice Soho, London, will take place from 7.30pm Tuesday

Unity Vision Summit 2017

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VR the final frontier, these are the voyages of the backend development platform, GameSparks… No, ok, no more Star Trek references… maybe. I may have arrived back from the Unity Vision Summit a little while ago, but i’ve only just finished processing everything I witnessed and I can now report that the future looks bright for virtual reality. While the

Game Producers and their Battle for Retention

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O Captain! My Captain! Steering the ship through a quagmire of looming deadlines, dwindling budgets and all sorts of other bumps and blocks, the role of a producer is one of many challenges. They must ensure development is running smoothly and communication is flowing between departments, but the biggest challenge of all is boosting the

The Next Generation of GameSparks Reaches General Release!

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On the 6th of February 2017, we publicly announced that plans were well underway to bring GameSparks into a new and exciting era, releasing our newly enhanced platform in the form of a public beta. Today, 2 months after the beta release was made available, we are extremely proud to declare the End-of-Life (EOL) of

Corona Labs Welcomes GameSparks to the Plugin Suite

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Corona Labs, the 2D mobile development platform that is passionate about empowering developers to build the best games and apps possible, recently announced the addition and immediate availability of GameSparks to their extensive plugin suite. Like Corona, GameSparks dedicates itself to accelerating the development process, and is passionate about enabling triple-A and independent developers alike to build

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