Social & Multiplayer

Friends, leaderboards, chat, and the full range of multiplayer options, including highly performant Realtime. Teams, tournaments, lobbies and matchmaking all included.

Meta-Game & Economies

Currencies, virtual goods, trading and achievement systems. With catalogue management, IAP and fraud detection.

Custom Backoffice

Design custom control panels for each role within your team, with any combination of information and controls.

Flexibility and PaaS

All features are fully customisable. Plus access to a fully featured PaaS layer allowing creation of custom API and server logic, plus database-as-a-service and more.

Stress-Free Scaling

Dynamically scalable cloud-based capacity from all the major providers combined with high quality infrastructure management. Design your solution for dedicated clusters, region deployment and premium SLA.

Player Management

Full, customisable access to player history and summaries, and flexible communication to those players via multiple channels.

Segmentation & Analytics

Create custom segments and assign players automatically to them with rules. Sophisticated analytics, including A/B testing, delivers tracking of segment performance.

Campaigns & Marketing Automation

Operate specific engagement strategies for each segment, with a suite of messaging, promotions and campaign tools.

Game Configuration by Segment

Adapt the play experience for each segment, with control of any parameter that is made server-authoritative.

Live Events

Create full backoffice solutions to operate live events and weekend/seasonal promotions.

Who uses GameSparks?

Showcase

Ex-Goat Simulator Developers Expand the Reach of Animal Super Squad with Cross-Platform Play

Goat Simulator, described by its creators as “a small, broken and stupid game that was made in a couple of weeks”, became an overnight hit, selling millions of copies worldwide. And now, lead designer Armin Ibrisagic is...
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Stability at Scale with the GameSparks Game Data Service

When developing games for scale, one of a developer’s key considerations is the database layer. As players defeat enemies, submit leaderboard scores, earn gold, and unlock achievements, events must be written to a database so information is...
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Redis 3.2 Upgrade

The GameSparks development team is upgrading our Redis implementation to version 3.2 to take full advantage of the performance improvements and bug fixes this version brings over version 3.0. For full details of the features and fixes...
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