Social & Multiplayer

Friends, leaderboards, chat, and the full range of multiplayer options, including highly performant Realtime. Teams, tournaments, lobbies and matchmaking all included.

Meta-Game & Economies

Currencies, virtual goods, trading and achievement systems. With catalogue management, IAP and fraud detection.

Custom Backoffice

Design custom control panels for each role within your team, with any combination of information and controls.

Flexibility and PaaS

All features are fully customisable. Plus access to a fully featured PaaS layer allowing creation of custom API and server logic, plus database-as-a-service and more.

Stress-Free Scaling

Dynamically scalable cloud-based capacity from all the major providers combined with high quality infrastructure management. Design your solution for dedicated clusters, region deployment and premium SLA.

Enterprise-Level Experience

Top class support, plus tools such as test harness, versioning & publishing workflows, and roles & access control.

Player Management

Full, customisable access to player history and summaries, and flexible communication to those players via multiple channels.

Segmentation & Analytics

Create custom segments and assign players automatically to them with rules. Sophisticated analytics, including A/B testing, delivers tracking of segment performance.

Campaigns & Marketing Automation

Operate specific engagement strategies for each segment, with a suite of messaging, promotions and campaign tools.

Game Configuration by Segment

Adapt the play experience for each segment, with control of any parameter that is made server-authoritative.

Live Events

Create full backoffice solutions to operate live events and weekend/seasonal promotions.

Broad Compatibility

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Showcase

Writing a Highly Scalable, Server-Authoritative Game – Part 4

In the previous articles, we discussed the benefits of server authoritative design, and minimizing network and hardware IO to enable your game to scale effectively to many millions of players. Now, let’s take a look at how...
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Writing a Highly Scalable, Server-Authoritative Game – Part 3

In the previous instalment of the ‘writing a highly scalable, server-authoritative game’ series, we looked at optimizing client-server communication, and ensuring your communications won’t prevent scaling of your game to millions of players. Now, let’s look at...
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PewDiePie’s Tuber Simulator: How to Keep up with the Kardashians

  PewDiePie’s Tuber Simulator, developed by Montreal-based Outerminds, is the latest game created in collaboration with the world’s most famous Swedish YouTuber, media brand Revelmode, and GameSparks, which upon launch sent the internet berserk – going on...
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