Use multiplayer, chat, leaderboards, challenges and social network integrations to drive engagement and retention
Add multiplayer to your game using GameSparks multiplayer features which support both realtime and turn-based multiplayer modes
Build meta-game and monetisation with currencies, virtual goods, in-app purchases, rewards and achievements
Get the most from your game with player management, notifications, custom analytics, segmentation, and operator screens
Access under the hood with custom API, cloud code and database-as-a-service
Full support for iOS, Android, Windows, PC and consoles and compatible with all major front end tools
A single, comprehensive tool that can be used by your entire team to configure, manage and optimise your game
Avoid the burden of building in-house and go live for a fraction of the cost.
Gamesparks is fully customisable, open
Successful games get big fast - our best-in-class operations team ensures performance at any scale
Meeting the requirements of ambitious studios for dedicated infrastructure, SLA, implementation support and custom integrations
Hutch Games, MMX Racing - As featured on iTunes worldwide.
Norsfell, Winterforts - As featured in over 90 countries
Fat Rascal Games
This week’s release has unleashed a whole host of new features onto the GameSparks platform, all of which add increasingly valuable tools to a developer’s kit. One of these additions, the Region Selector, places even more control in the hands of the developer, giving them the ability to select a specific geographic region that will host their game once live. Having several geographically located clusters allows GameSparks to place each game in a location that best suits the majority of its targeted players. The closer a game is to its players, the lower the latency, so increasing the game’s speed and performance. Previously, GameSparks would make an informed decision about where best to situate a…