Social & Multiplayer

Friends, leaderboards, chat, and the full range of multiplayer options, including highly performant Realtime. Teams, tournaments, lobbies and matchmaking all included.

Meta-Game & Economies

Currencies, virtual goods, trading and achievement systems. With catalogue management, IAP and fraud detection.

Custom Backoffice

Design custom control panels for each role within your team, with any combination of information and controls.

Flexibility and PaaS

All features are fully customisable. Plus access to a fully featured PaaS layer allowing creation of custom API and server logic, plus database-as-a-service and more.

Stress-Free Scaling

Dynamically scalable cloud-based capacity from all the major providers combined with high quality infrastructure management. Design your solution for dedicated clusters, region deployment and premium SLA.

Enterprise-Level Experience

Top class support, plus tools such as test harness, versioning & publishing workflows, and roles & access control.

Player Management

Full, customisable access to player history and summaries, and flexible communication to those players via multiple channels.

Segmentation & Analytics

Create custom segments and assign players automatically to them with rules. Sophisticated analytics, including A/B testing, delivers tracking of segment performance.

Campaigns & Marketing Automation

Operate specific engagement strategies for each segment, with a suite of messaging, promotions and campaign tools.

Game Configuration by Segment

Adapt the play experience for each segment, with control of any parameter that is made server-authoritative.

Live Events

Create full backoffice solutions to operate live events and weekend/seasonal promotions.

Broad Compatibility

Gamesparks is proudly built on

Who uses GameSparks?

Showcase

Unity Game Engine Review

Guest author Kevin Murphy from RetroNeo Games The Unity game engine by Unity Technologies is the world’s leading third party game making solution. It’s the engine of choice for over 45% of the world’s developers according to...
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A Word on Latency (wait for it…)

For many games, latency (the time taken from making a request to receiving a response) is, or should be, a major consideration. Latency can have many contributing factors, but generally can be classified into two main categories:...
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GameSparks FAQ’s

As with any wide-ranging development tool or engine such as Unity or Unreal, users move through a gradual learning curve as they get to grips with the processes involved in taking advantage of the impressive functionality on...
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