Social & Multiplayer

Friends, leaderboards, chat, and the full range of multiplayer options, including highly performant Realtime. Teams, tournaments, lobbies and matchmaking all included.

Meta-Game & Economies

Currencies, virtual goods, trading and achievement systems. With catalogue management, IAP and fraud detection.

Custom Backoffice

Design custom control panels for each role within your team, with any combination of information and controls.

Flexibility and PaaS

All features are fully customisable. Plus access to a fully featured PaaS layer allowing creation of custom API and server logic, plus database-as-a-service and more.

Stress-Free Scaling

Dynamically scalable cloud-based capacity from all the major providers combined with high quality infrastructure management. Design your solution for dedicated clusters, region deployment and premium SLA.

Enterprise-Level Experience

Top class support, plus tools such as test harness, versioning & publishing workflows, and roles & access control.

Player Management

Full, customisable access to player history and summaries, and flexible communication to those players via multiple channels.

Segmentation & Analytics

Create custom segments and assign players automatically to them with rules. Sophisticated analytics, including A/B testing, delivers tracking of segment performance.

Campaigns & Marketing Automation

Operate specific engagement strategies for each segment, with a suite of messaging, promotions and campaign tools.

Game Configuration by Segment

Adapt the play experience for each segment, with control of any parameter that is made server-authoritative.

Live Events

Create full backoffice solutions to operate live events and weekend/seasonal promotions.

Broad Compatibility

Gamesparks is proudly built on

Who uses GameSparks?

Showcase

10 Awesome Game Jam Success Stories

  Back in March 2002, developers Chris Hecker and Sean Barrett created a game engine capable of rendering a massive number of sprites. To test their creation, they invited a group of game developers to their offices...
Read More

Introducing SparksJam Game Jam, September 24th, Dublin and Online

GameSparks, the most comprehensive backend development platform for games, has announced its premier ‘SparksJam’ game jam, in partnership with Pulse College. SparksJam will be hosted in Dublin, and across the Internet, on Saturday 24th of September.  ...
Read More

Live Ops: Managing Your Game to Maximise User Retention and Engagement

  So you’ve made your game.   Countless hours spent coding, drawing, compiling, then testing. Finding a bug, and doing it all again. You and your team are tired but elated as you hit the final ‘submit...
Read More