Use multiplayer, chat, leaderboards, challenges and social network integrations to drive engagement and retention
Add multiplayer to your game using GameSparks multiplayer features which support both realtime and turn-based multiplayer modes
Build meta-game and monetisation with currencies, virtual goods, in-app purchases, rewards and achievements
Get the most from your game with player management, notifications, custom analytics, segmentation, and operator screens
Access under the hood with custom API, cloud code and database-as-a-service
Full support for iOS, Android, Windows, PC and consoles and compatible with all major front end tools
A single, comprehensive tool that can be used by your entire team to configure, manage and optimise your game
Avoid the burden of building in-house and go live for a fraction of the cost.
Gamesparks is fully customisable, open
Successful games get big fast - our best-in-class operations team ensures performance at any scale
Meeting the requirements of ambitious studios for dedicated infrastructure, SLA, implementation support and custom integrations
Hutch Games, MMX Racing - As featured on iTunes worldwide.
Norsfell, Winterforts - As featured in over 90 countries
Leaderboards are probably the oldest social feature used in games and are used to increase the level of competition amongst players by ranking them in a variety of ways with the aim of generating more game play. Space Invaders, which was first released in 1978, is reputed to be the first game to use them and since then the majority of games have followed suit with leaderboards being, by far, the most commonly deployed social feature in games today. Microsoft mandates that all Xbox Live games have leaderboards and 90% of mobile games across all platforms reportedly use them.